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Godot Marschner Hair Shader

A Godot 4.7 hair-card shading stack with three explicit production quality tiers, viewport-aware coverage, packaged 3D LUT resources, and a shared optical-wetness model.

Getting the addon

Download the standalone MIT addon or the mixed-license demo from the releases page. The demo groom assets are CC BY-NC 4.0 (CT2Hair / GodotHair); the addon runtime itself is MIT.

Repository docs index

Document Contents
api.md Runtime API reference
hair_material_authoring.md Authoring workflows and internals
hair_wetness.md Wetness model and calibration
direct_lut_storage.md Direct ImageTexture3D LUT contracts
marschner_production_architecture.md Tier/include architecture
demo_release.md Demo packaging and licensing split
release_validation.md Release validation gates
release_media.md Deterministic media capture workflow
Benchmark docs Coverage/LUT/wetness benchmark methodology

The full README with demo videos lives in the repository root.